reading two [week seven]
Persuasive Games: The Proceduralist Style by Ian Bogost
- "As the 20th century wore on, it became much harder to distinguish art by
its form or function alone; context became the predominant factor, its
arbitrariness exposed forever by Duchamp's urinal."
- "[On the term "games as art"] It suggests that games can be construed as art natively, within the
communities of practice and even the industry of games. Its
practitioners are game developers first, working artists second, if at
all."
- "Beyond such a distinction, however, and despite its rhetorical power,
"artgame" is an insufficient name to be useful for players, creators, or
critics. It is a stand-in for a yet unnamed set of movements or styles,
akin to Realism or Futurism."
Video Games Can Never Be Art by Roger Ebert
- "One obvious difference between art and games is that you can win a game.
It has rules, points, objectives, and an outcome. Santiago might cite a
immersive game without points or rules, but I would say then it ceases
to be a game and becomes a representation of a story, a novel, a play,
dance, a film. Those are things you cannot win; you can only experience
them."
- "Kellee Santiago has arrived at this point lacking a convincing
definition of art. But is Plato's any better? Does art grow better the
more it imitates nature? My notion is that it grows better the more it improves or alters
nature through an passage through what we might call the artist's soul,
or vision."
- "The only way I could experience joy or ecstasy from her games would be through profit participation."
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